Whenever you lose life for the first time each turn, you get . (You get an energy counter. Damage causes loss of life.)
Pay , Sacrifice Gonti's Machinations: Each opponent loses 3 life. You gain life equal to the life lost this way.
You canâ€™t pay more energy counters than you have.
The triggered ability gives you at most one energy counter each turn, regardless of how much life you lost.
Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.
In a Two-Headed Giant game, Gontiâ€™s Machinationsâ€™s second ability causes the opposing team to lose a total of 6 life.
In a Two-Headed Giant game, damage and life loss happen to individual players, and the result affects the teamâ€™s life total. Combat damage is assigned and dealt to specific players. If your teammate is dealt damage or otherwise loses life, Gontiâ€™s Machinations doesnâ€™t trigger, even though your life total went down.
If an effect says you get one or more , you get that many energy counters. To pay one or more , you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
Energy counters arenâ€™t mana. They donâ€™t go away as steps, phases, and turns end, and effects that add mana â€œof any typeâ€ to your mana pool canâ€™t give you energy counters.
Energy counters are a kind of counter that a player may have. Theyâ€™re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)
is the energy symbol. It represents one energy counter.