Put two +1/+1 counters on target permanent.
Awaken 4â€” (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
You can cast a spell with awaken for its mana cost and get only its first effect. If you cast a spell for its awaken cost, youâ€™ll get both effects.
The land will retain any other types, subtypes, or supertypes it previously had. It will also retain any mana abilities it had as a result of those subtypes. For example, a Forest thatâ€™s turned into a creature this way can still be tapped for .
If you cast Earthen Arms for its awaken cost, a land you control can be both targets.
If the non-awaken part of the spell requires a target, you must choose a legal target. You canâ€™t cast the spell if you canâ€™t choose a legal target for each instance of the word â€œtargetâ€ (though you only need a legal target for the awaken ability if youâ€™re casting the spell for its awaken cost).
If the non-awaken part of the spell doesnâ€™t require a target and you cast the spell for its awaken cost, then the spell wonâ€™t resolve if the target land you control becomes illegal before the spell resolves (such as due to being destroyed in response to the spell being cast).
If a spell with awaken has multiple targets (including the land you control), and some but not all of those targets become illegal by the time the spell tries to resolve, the spell wonâ€™t affect the illegal targets in any way.
Awaken doesnâ€™t give the land you control a color. As most lands are colorless, in most cases the resulting land creature will also be colorless.
Any permanent can have a +1/+1 counter put on it. Those counters wonâ€™t have any effect unless that permanent is or becomes a creature.
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