Legendary Creature â Zombie Horror
Whenever an opponent casts their second spell each turn, draw a card.
Partner (You can have two commanders if both have partner.)
To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesnâ€™t cause either to cease to be your commander.
One player must cast two spells for Kraumâ€™s triggered ability to trigger. Two spells from different opponents wonâ€™t trigger it.
Once the game begins, your two commanders are tracked separately. If you cast one, you wonâ€™t have to pay an additional the first time you cast the other. A player loses the game after having been dealt 21 damage from one of them, not from both of them combined. Command Beaconâ€™s effect puts one into your hand from the command zone, not both.
Kraumâ€™s triggered ability will resolve regardless of whether the first or second spell that a given opponent cast that turn has resolved, was countered, or is still on the stack. Notably, the ability will always resolve before the second spell resolves.
Kraumâ€™s triggered ability can trigger only once each turn for each opponent.
Kraumâ€™s ability looks at the entire turn to determine which spell is a playerâ€™s second spell. It doesnâ€™t matter whether Kraum was on the battlefield when the first spell was cast.
If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commandersâ€™ combined color identities. If Akiri and Silas Renn are your commanders, your deck may contain cards with white, blue, black, and red in their color identity, but not green.
Both commanders start in the command zone, and the remaining 98 cards of your deck are shuffled to become your library.
An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.