Legendary Creature â Human Wizard
: Add for each card you've drawn this turn.
Partner (You can have two commanders if both have partner.)
Bastien L. Deharme
To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesnâ€™t cause either to cease to be your commander.
Once the game begins, your two commanders are tracked separately. If you cast one, you wonâ€™t have to pay an additional the first time you cast the other. A player loses the game after having been dealt 21 damage from one of them, not from both of them combined. Command Beaconâ€™s effect puts one into your hand from the command zone, not both.
Kydeleâ€™s ability counts each card youâ€™ve drawn this turn, whether or not theyâ€™re still in your hand and whether or not Kydele was on the battlefield or under your control at the time they were drawn.
If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commandersâ€™ combined color identities. If Akiri and Silas Renn are your commanders, your deck may contain cards with white, blue, black, and red in their color identity, but not green.
If you havenâ€™t drawn any cards this turn, you can activate Kydeleâ€™s mana ability, but it wonâ€™t produce any mana.
Cards put into your hand without an instruction to â€œdrawâ€ them, such as those found with a basic landcycling ability, werenâ€™t drawn.
Both commanders start in the command zone, and the remaining 98 cards of your deck are shuffled to become your library.
An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.