Creature â Vampire Assassin
: Exile target creature and put a +1/+1 counter on Dark Impostor.
Dark Impostor has all activated abilities of all creature cards exiled with it.
Once Dark Impostor leaves the battlefield, it will no longer have the activated abilities of the creature cards exiled with it. If it returns to the battlefield, it will be a new Dark Impostor with no connection to those exiled cards.
If you control more than one Dark Impostor, each will have only the activated abilities of creature cards exiled with that specific Dark Impostor.
If an activated ability of a card in exile references the card itâ€™s printed on by name, treat Dark Impostorâ€™s version of that ability as though it referenced Dark Impostor by name instead. For example, if Marrow Bats (which says â€œPay 4 life: Regenerate Marrow Batsâ€) is exiled with Dark Impostor, Dark Impostor has the ability â€œPay 4 life: Regenerate Dark Impostor.â€
Dark Impostor gains only activated abilities. It doesnâ€™t gain triggered abilities or static abilities. Activated abilities contain a colon. Theyâ€™re generally written â€œ[Cost]: [Effect].â€ Some keywords are activated abilities; they have colons in their reminder text.
Dark Impostor can target and exile a permanent thatâ€™s only a creature temporarily, like an animated land. However, because that card isnâ€™t a creature card, Dark Impostor wonâ€™t have any of that cardâ€™s activated abilities.
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