Goad all creatures you don't control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
If thereâ€™s a cost associated with having a creature attack, its controller isnâ€™t forced to pay that cost, so it doesnâ€™t have to attack in that case either.
If the creature doesnâ€™t meet any of the above exceptions and can attack, it must attack a player other than the controller of the spell or ability that goaded it if able. It the creature canâ€™t attack any of those players but could otherwise attack, it must attack an opposing planeswalker (controlled by any opponent) or the player who goaded it.
If a creature you control has been goaded by multiple opponents, it must attack one of your opponents who hasnâ€™t goaded it, as that fulfills the maximum number of goad requirements. If a creature you control has been goaded by each of your opponents, you choose which opponent it attacks.
During a playerâ€™s declare attackers step, if a creature that player controls thatâ€™s been goaded is tapped, is affected by a spell or ability that says it canâ€™t attack, or hasnâ€™t been under that playerâ€™s control continuously since the turn began (and doesnâ€™t have haste), then it doesnâ€™t attack.
Creatures that enter the battlefield after Disrupt Decorum resolves wonâ€™t be goaded.
Attacking with a goaded creature doesnâ€™t cause it to stop being goaded. If there is an additional combat phase that turn, or if another player gains control of that creature before it stops being goaded, it must attack again if able.