Choose a nonland permanent you don't control, then each other player chooses a nonland permanent they don't control that hasn't been chosen this way. Destroy all other nonland permanents.
Once Fortunate Few begins resolving, no player may take any actions other than those specified by Fortunate Few until itâ€™s done resolving. Notably, players must act to protect their permanents (such as by activating Kindred Boon) before knowing which permanents will be chosen.
Lands canâ€™t be chosen and wonâ€™t be destroyed, even if they have other types (such as an artifact land).
After you choose a nonland permanent, each other player does so in turn order starting from the player whose turn it is. Each player will know the choice made by previous players.
A permanent with indestructible can be chosen this way even though it wouldnâ€™t be destroyed otherwise.