Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn.
Once a creature gains indestructible, it will have it for the turn, even if it loses all its +1/+1 counters.
Creatures you control that have +1/+1 counters put on them after Inspiring Call resolves wonâ€™t gain indestructible.
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