Legendary Creature â Goblin Rogue
Whenever a creature you control deals combat damage to a player, choose one â€”
â€¢ Goad target creature that player controls.
â€¢ Exile the top card of that player's library. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
The card exiled by the second mode is exiled face up.
If, during a playerâ€™s declare attackers step, a creature that player controls thatâ€™s been goaded is tapped, is affected by a spell or ability that says it canâ€™t attack, or hasnâ€™t been under that playerâ€™s control continuously since the turn began (and doesnâ€™t have haste), then it doesnâ€™t attack. If thereâ€™s a cost associated with having a creature attack a player, its controller isnâ€™t forced to pay that cost, so it doesnâ€™t have to attack in that case either.
If you exile a land card this way, you canâ€™t play it.
If you donâ€™t cast the card, it will remain in exile.
If the creature doesnâ€™t meet any of the above exceptions and can attack, it must attack a player other than the controller of the spell or ability that goaded it if able. It the creature canâ€™t attack any of those players but could otherwise attack, it must attack an opposing planeswalker (controlled by any opponent) or the player that goaded it.
If a creature you control has been goaded by multiple opponents, it must attack one of your opponents that hasnâ€™t goaded it, as that fulfills the maximum number of goad requirements. If a creature you control has been goaded by each of your opponents, you choose which opponent it attacks.
Casting the exiled card follows the normal rules for casting that card. You must pay its costs, and you must follow all applicable timing rules. For example, if you exile a creature card this way, you must wait until your main phase to cast it.
Being goaded isnâ€™t an ability the creature has. Once itâ€™s been goaded, it must attack as detailed above even if it loses all abilities.
Attacking with a goaded creature doesnâ€™t cause it to stop being goaded. If there is an additional combat phase that turn, or if another player gains control of it before it stops being goaded, it must attack again if able.