Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)
Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
You canâ€™t choose â€œartifactâ€ or â€œcolorlessâ€ as Gods Willing asks you to choose a color because those are not colors.
If the target creature is an illegal target by the time Gods Willing tries to resolve, the spell doesnâ€™t resolve. You wonâ€™t scry 1. If the target creature becomes an illegal target while Gods Willing is resolving (most likely because you gave it protection from white), you do scry 1.
You perform the actions stated on a card in sequence. For some spells and abilities, that means youâ€™ll scry last. For others, that means youâ€™ll scry and then perform other actions.
You choose the color as Gods Willing resolves. Once the color is chosen, itâ€™s too late for players to respond.
You choose how to order cards returned to your library after scrying no matter where you put them.
When you scry, you may put all the cards you look at back on top of your library, you may put all of those cards on the bottom of your library, or you may put some of those cards on top and the rest of them on the bottom.
Scry appears on some spells and abilities with one or more targets. If all of the spell or abilityâ€™s targets are illegal when it tries to resolve, it wonâ€™t resolve and none of its effects will happen. You wonâ€™t scry.
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