Enchantment â Aura
Enchanted permanent has hexproof.
When enchanted permanent leaves the battlefield, if it was historic, draw two cards. (Artifacts, legendaries, and Sagas are historic.)
If you give hexproof to an opponentâ€™s permanent, such as by enchanting it with Curatorâ€™s Ward, that player can still target that permanent, but you canâ€™t.
If Curatorâ€™s Ward is attached to a historic permanent you donâ€™t control, you draw two cards when that permanent leaves the battlefield, not that permanentâ€™s controller.
A card, spell, or permanent is historic if it has the legendary supertype, the artifact card type, or the Saga subtype. Having two of those qualities doesnâ€™t make an object more historic than another or provide an additional bonusâ€”an object either is historic or it isnâ€™t.