Legendary Planeswalker â Gideon
+2: During target opponent's next turn, creatures that player controls attack Gideon Jura if able.
âˆ’2: Destroy target tapped creature.
0: Until end of turn, Gideon Jura becomes a 6/6 Human Soldier creature that's still a planeswalker. Prevent all damage that would be dealt to him this turn.
The first ability only affects the declaration of attackers. If a creature is put onto the battlefield attacking (thanks to Hero of Bladehold, Preeminent Captain, or the Ninjutsu ability, for example), that creatureâ€™s controller may choose the defending player or planeswalker that it will be attacking in the normal way.
Say you activate Gideon Juraâ€™s third ability, then an opponent gains control of him before combat. You may have any of your creatures attack Gideon Jura (since heâ€™s still a planeswalker). Then Gideon Jura may block (since heâ€™s a creature). He may block any eligible attacking creature, including one thatâ€™s attacking him! During combat, he behaves as an attacked planeswalker and/or a blocking creature, as appropriate. For example, he deals combat damage to any creatures heâ€™s blocking, but he doesnâ€™t deal combat damage to any unblocked creatures that are attacking him.
If you activate Gideon Juraâ€™s third ability and then unpreventable damage is dealt to him (due to Unstable Footing, for example), that damage has all applicable results: specifically, the damage is marked on Gideon Jura (since heâ€™s a creature) and that damage causes that many loyalty counters to be removed from him (since heâ€™s a planeswalker). If the total amount of damage marked on Gideon Jura is lethal damage, heâ€™s destroyed as a state-based action. If Gideon Jura has no loyalty counters on him, heâ€™s put into his ownerâ€™s graveyard as a state-based action.
If Gideon Jura becomes a creature, he may be affected by â€œsummoning sickness.â€ You canâ€™t attack with him or use any of his abilities (if he gains any) unless he began your most recent turn on the battlefield under your control. Note that summoning sickness cares about when Gideon Jura came under your control, not when he became a creature.
If Gideon Jura becomes a creature due to his third ability, that doesnâ€™t count as having a creature enter the battlefield. Gideon Jura was already on the battlefield; he only changed his types. Abilities that trigger whenever a creature enters the battlefield wonâ€™t trigger.
If a creature controlled by the affected player canâ€™t attack Gideon Jura (because heâ€™s no longer on the battlefield, for example), that player may have it attack you, another one of your planeswalkers, or nothing at all.
Gideon Juraâ€™s third ability causes him to become a creature with the creature types Human Soldier. He remains a planeswalker with the planeswalker type Gideon. (He also retains any other card types or subtypes he may have had.) Each subtype is correlated to the proper card type: Gideon is just a planeswalker type (not a creature type), and Human and Soldier are just creature types (not planeswalker types).
Gideon Juraâ€™s first ability doesnâ€™t lock in what it applies to. Thatâ€™s because the effect states a true thing about a set of creatures, but doesnâ€™t actually change the characteristics of those creatures. As a result, whatever creatures the targeted opponent controls during the declare attackers step of their next turn must attack Gideon Jura if able. This includes creatures that come under that playerâ€™s control after the ability has resolved and creatures that have lost all abilities.
Gideon Juraâ€™s first ability causes creatures to attack him if able. If, during the affected playerâ€™s declare attackers step, a creature they control is tapped, is affected by a spell or ability that says it canâ€™t attack, or is affected by â€œsummoning sickness,â€ then that creature doesnâ€™t attack. If thereâ€™s a cost associated with having a creature attack, the player isnâ€™t forced to pay that cost, so the creature doesnâ€™t have to attack in that case either.
Gideon Juraâ€™s first ability applies during each combat phase of the affected playerâ€™s next turn (as opposed to applying during the affected playerâ€™s next combat phase). The distinction is relevant if there are no combat phases during that turn (due to Fatespinnerâ€™s effect, for example) or there are multiples (due to World at War, for example).
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