Whenever you cast an instant or sorcery spell, you may copy that spell. You may choose new targets for the copy.
The copy will have the same targets as the spell itâ€™s copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you canâ€™t choose a new legal target, then it remains unchanged (even if the current target is illegal).
The copy is created on the stack, so itâ€™s not â€œcast.â€ Abilities that trigger when a player casts a spell (such as Swarm Intelligenceâ€™s own ability) wonâ€™t trigger.
The controller of a copy canâ€™t choose to pay any alternative or additional costs for the copy. However, effects based on any alternative or additional costs that were paid for the original spell are copied as though those same costs were paid for the copy.
Swarm Intelligence can copy the spell even if itâ€™s countered before Swarm Intelligenceâ€™s triggered ability resolves.
Swarm Intelligence can copy any instant or sorcery spell, not just one with targets.
If the spell thatâ€™s copied is modal (that is, it says â€œChoose one â€”â€ or the like), the copy will have the same mode. A different mode canâ€™t be chosen.
If the spell thatâ€™s copied has an X whose value was determined as it was cast (like Torment of Hailfire does), the copy will have the same value of X.
If the spell has damage divided as it was cast (like Chandraâ€™s Pyrohelix), the division canâ€™t be changed (although the targets receiving that damage still can).
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