Enchantment â Aura
When Desert's Hold enters the battlefield, if you control a Desert or there is a Desert card in your graveyard, you gain 3 life.
Enchanted creature can't attack or block, and its activated abilities can't be activated.
If an ability checks whether you control a Desert or there is a Desert card in your graveyard, having more than one doesnâ€™t matter. Controlling one is the same as controlling five. There is also no extra bonus for both controlling one and having one in your graveyard.
For abilities that trigger only if you control a Desert or there is a Desert card in your graveyard, one condition must be true as the ability triggers and one must be true as the ability resolves. They donâ€™t have to be the same condition, though. For example, you could sacrifice your only Desert after the ability triggers but before it has resolved.
Activated abilities contain a colon. Theyâ€™re generally written â€œ[Cost]: [Effect].â€ Some keyword abilities are activated abilities and will have colons in their reminder text. Triggered abilities (starting with â€œwhen,â€ â€œwhenever,â€ or â€œatâ€) are unaffected by the last ability of Desertâ€™s Hold.