Rift Bolt deals 3 damage to any target.
Suspend 1â€” (Rather than cast this card from your hand, you may pay and exile it with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
You can exile a card in your hand using suspend any time you could cast that card. Consider its card type, any effect that affects when you could cast it (such as flash) and any other effects that could stop you from casting it (such as Meddling Mageâ€™s effect) to determine if and when you can do this. Whether or not you could actually complete all steps in casting the card is irrelevant. For example, you can exile a card with suspend that has no mana cost or requires a target even if no legal targets are available at that time.
When the last time counter is removed, the second triggered ability of suspend will trigger. It doesnâ€™t matter why the last time counter was removed or what effect removed it.
If you canâ€™t cast the card, perhaps because there are no legal targets available, it remains exiled with no time counters on it, and itâ€™s no longer suspended.
If the spell requires any targets, those targets are chosen when the spell is finally cast, not when itâ€™s exiled.
If the spell has any mandatory additional costs, you must pay those if able. However, if an additional cost includes a mana payment, you are forced to pay that cost only if thereâ€™s enough mana in your mana pool at the time you cast the spell. You arenâ€™t forced to activate any mana abilities, although you may do so if you wish.
If the second triggered ability of suspend (the one that lets you cast the card) is countered, the card canâ€™t be cast. It remains exiled with no time counters on it, and itâ€™s no longer suspended.
If the first triggered ability of suspend (the one that removes time counters) is countered, no time counter is removed. The ability will trigger again during the cardâ€™s ownerâ€™s next upkeep.
Exiling a card with suspend isnâ€™t casting that card. This action doesnâ€™t use the stack and canâ€™t be responded to.
As the second triggered ability resolves, you must cast the card if able. Timing restrictions based on the cardâ€™s type are ignored.
A creature cast using suspend will enter the battlefield with haste. It will have haste until another player gains control of it (or, in some rare cases, gains control of the creature spell itself).
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