Each creature you control assigns combat damage equal to its toughness rather than its power.
: Target creature with defender can attack this turn as though it didn't have defender.
: Creatures you control get +0/+1 until end of turn.
For example, a 2/3 creature will assign 3 combat damage rather than 2.
Assault Formationâ€™s first ability doesnâ€™t actually change any creatureâ€™s power. It changes only the amount of combat damage it assigns. All other rules and effects that check power or toughness use the real values. For example, Hunt the Weak wonâ€™t cause a creature to fight with its toughness.
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