Choose one â€”
â€¢ Target creature gets +5/+5 and gains trample until end of turn.
â€¢ Creatures you control get +2/+2 and gain vigilance until end of turn.
The set of creatures affected by Engineered Mightâ€™s second mode is determined as the spell resolves. Creatures you begin to control later in the turn and noncreature permanents that become creatures later in the turn wonâ€™t get +2/+2 or gain vigilance.