Choose one —
• Target creature gets +5/+5 and gains trample until end of turn.
• Creatures you control get +2/+2 and gain vigilance until end of turn.

ILLUSTRATED BY

Lake Hurwitz

VALUE

-

DAILY

-

WEEKLY

-

MONTHLY

-

Standard

not legal

Modern

legal

Pauper

not legal

Legacy

legal

Vintage

legal

Commander

legal

Pioneer

legal

RULINGS

2016-09-20

The set of creatures affected by Engineered Might’s second mode is determined as the spell resolves. Creatures you begin to control later in the turn and noncreature permanents that become creatures later in the turn won’t get +2/+2 or gain vigilance.

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