Enchantment â Aura
Enchant creature you don't control
Enchanted creature can't attack.
Whenever an opponent casts a spell, if it has a single target, change the target to enchanted creature if able.
There are many important moments in the story, but the most crucialâ€”called â€œstory spotlightsâ€â€”are shown on cards. These cards have the Planeswalker symbol in their text box; this symbol has no effect on gameplay. You can read more about these events in the official Magic fiction at http://www.mtgstory.com.
When you attach Captured by the Consulate to an opponentâ€™s creature, you still control Captured by the Consulate. Its last ability triggers whenever your opponents cast a spell with a single target, not when an opponent of the creatureâ€™s controller casts a spell with a single target.
When a player casts an Aura spell, it targets the creature that it will enchant and may cause Captured by the Consulateâ€™s last ability to trigger.
If there is more than one Captured by the Consulate on the battlefield, the triggered ability of each one will change the target if able. The last one to resolve determines what that spell finally targets. If one player controls more than one Capture by the Consulate, they choose the order in which they resolve. If multiple players control those Auras, the first player among them in turn order (starting with the player whose turn it is now) is the one whose triggered ability resolves last.
If the spell canâ€™t target the enchanted creature, its target remains unchanged.
If a spell has multiple targets, it doesnâ€™t have a single target even if the same object is chosen for each of those targets.