Whenever you cast an instant or sorcery spell that has the same name as a card in your graveyard, you may put a quest counter on Pyromancer Ascension.
Whenever you cast an instant or sorcery spell while Pyromancer Ascension has two or more quest counters on it, you may copy that spell. You may choose new targets for the copy.
You canâ€™t choose to pay any alternative or additional costs for the copy. However, effects based on any alternative or additional costs that were paid for the original spell are copied as though those same costs were paid for the copy.
The second ability triggers only if Pyromancer Ascension already has two quest counters on it at the time you cast an instant or sorcery spell. This means a spell canâ€™t cause the second counter to be put on Pyromancer Ascension and then become copied. It also means a player canâ€™t remove Pyromancer Ascension in response to you casting an instant or sorcery spell in order to prevent the ability from triggering.
The copy will have the same targets as the spell itâ€™s copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you canâ€™t choose a new legal target, then it remains unchanged (even if the current target is illegal).
The copy is created on the stack, so itâ€™s not â€œcast.â€ Abilities that trigger when a player casts a spell wonâ€™t trigger.
Pyromancer Ascensionâ€™s second ability can copy any instant or sorcery spell, not just one with targets.
If you cast an instant or sorcery spell from your graveyard (due to an ability such as flashback, for example), Pyromancer Ascensionâ€™s first ability wonâ€™t trigger unless another card with the same name is in your graveyard.
If the spell thatâ€™s copied is modal (that is, it says â€œChoose one â€”â€ or the like), the copy will have the same mode. A different mode cannot be chosen.
If the spell thatâ€™s copied has an X whose value was determined as it was cast (like Bonfire of the Damned does), the copy will have the same value of X.
If the spell has damage divided as it was cast (like Fiery Justice does), the division canâ€™t be changed (although the targets receiving that damage still can).
If Pyromancer Ascensionâ€™s first ability triggers, youâ€™ll put a quest counter on it even if the card in your graveyard leaves your graveyard by the time the ability resolves or if the spell you cast is countered.
If either of Pyromancer Ascensionâ€™s abilities triggers, it will go on the stack on top of the spell that caused it to trigger. The ability will resolve first. If itâ€™s Pyromancer Ascensionâ€™s second ability that triggered, the copy it creates will also resolve before the original spell. The copy is created even if the original spell has been countered.
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