Creature â Lizard
Whenever Aetherwind Basker enters the battlefield or attacks, you get (an energy counter) for each creature you control.
Pay : Aetherwind Basker gets +1/+1 until end of turn.
You canâ€™t pay more energy counters than you have.
The triggered ability triggers both when Aetherwind Basker enters the battlefield and whenever it attacks. You donâ€™t have to choose only one.
Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.
If an effect says you get one or more , you get that many energy counters. To pay one or more , you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
Energy counters arenâ€™t mana. They donâ€™t go away as steps, phases, and turns end, and effects that add mana â€œof any typeâ€ to your mana pool canâ€™t give you energy counters.
Energy counters are a kind of counter that a player may have. Theyâ€™re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)
Abilities that trigger â€œwhenever you get one or more ,â€ such as that of Fabrication Module from the Kaladesh set, trigger only once as Aetherwind Baskerâ€™s triggered ability resolves.
is the energy symbol. It represents one energy counter.
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