Sorcery // Sorcery


Damage can't be prevented this turn. If a source you control would deal damage this turn, it deals double that damage instead.
//
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Injury deals 2 damage to target creature and 2 damage to target player or planeswalker.

ILLUSTRATED BY

Lucas Graciano INTERVIEW

VALUE

-

DAILY

-

WEEKLY

-

MONTHLY

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Standard

not legal

Modern

legal

Pauper

not legal

Legacy

legal

Vintage

legal

Commander

legal

Pioneer

legal

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