Flash (You may cast this spell any time you could cast an instant.)
When Stasis Snare enters the battlefield, exile target creature an opponent controls until Stasis Snare leaves the battlefield. (That creature returns under its owner's control.)
The exiled card returns to the battlefield immediately after Stasis Snare leaves the battlefield. Nothing happens between the two events, including state-based actions.
In a multiplayer game, if Stasis Snareâ€™s owner leaves the game, the exiled card will return to the battlefield. Because the one-shot effect that returns the card isnâ€™t an ability that goes on the stack, it wonâ€™t cease to exist along with the leaving playerâ€™s spells and abilities on the stack.
If Stasis Snare leaves the battlefield before its triggered ability resolves, the target creature wonâ€™t be exiled.
If a creature token is exiled, it ceases to exist. It wonâ€™t be returned to the battlefield.
Auras attached to the exiled creature will be put into their ownersâ€™ graveyards. Equipment attached to the exiled creature will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist.
BUY THIS CARD