When Haphazard Bombardment enters the battlefield, choose four nonenchantment permanents you don't control and put an aim counter on each of them.
At the beginning of your end step, if two or more permanents you don't control have an aim counter on them, destroy one of those permanents at random.
The nonenchantment permanents that receive aim counters arenâ€™t targeted. Permanents with hexproof can be given an aim counter this way.
Players canâ€™t take actions between the time the permanent is randomly selected and the time itâ€™s destroyed. Notably, if a land is randomly selected, it canâ€™t be tapped for mana before being destroyed.
If one or more of the permanents with aim counters on them have indestructible, select the permanent destroyed at random from among the permanents with aim counters that donâ€™t have indestructible.
Aim counters are interchangeable. Your Haphazard Bombardment can destroy any permanent you donâ€™t control with an aim counter on it no matter how that counter got thereâ€”for example, those aim counters may have come from a second Haphazard Bombardment that you or another opponent cast.