Artifact Creature â Construct
When Multiform Wonder enters the battlefield, you get (three energy counters).
Pay : Multiform Wonder gains your choice of flying, vigilance, or lifelink until end of turn.
Pay : Multiform Wonder gets +2/-2 or -2/+2 until end of turn.
You canâ€™t pay more energy counters than you have.
Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.
If an effect says you get one or more , you get that many energy counters. To pay one or more , you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
Energy counters arenâ€™t mana. They donâ€™t go away as steps, phases, and turns end, and effects that add mana â€œof any typeâ€ to your mana pool canâ€™t give you energy counters.
Energy counters are a kind of counter that a player may have. Theyâ€™re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)
is the energy symbol. It represents one energy counter.
Multiple instances of flying, vigilance, or lifelink on the same creature are redundant.
As you activate one of Multiform Wonderâ€™s two activated abilities, you must announce which one youâ€™re activating. However, you donâ€™t choose that abilityâ€™s effect until it resolves. For example, you must announce that youâ€™re activating Multiform Wonderâ€™s middle ability specifically, but you donâ€™t choose which of the keywords it gains until the ability resolves.