Creature â Dinosaur
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
You may play an additional land on each of your turns.
Wayward Swordtooth can't attack or block unless you have the city's blessing.
Wayward Swordtoothâ€™s middle ability is cumulative if you control more than one. Itâ€™s also cumulative with other effects that let you play additional lands, such as the one from Enter the Unknown.
Once you have the cityâ€™s blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The cityâ€™s blessing isnâ€™t a permanent itself and canâ€™t be removed by any effect.
If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the â€œLegend Ruleâ€ or due to being a creature with 0 toughness), you get the cityâ€™s blessing before it leaves the battlefield.
If you control ten permanents but donâ€™t control a permanent or resolving spell with ascend, you donâ€™t get the cityâ€™s blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you wonâ€™t have the cityâ€™s blessing and the spell will affect creatures you control.
If you cast a spell with ascend, you donâ€™t get the cityâ€™s blessing until it resolves. Players may respond to that spell by trying to change whether you get the cityâ€™s blessing.
Ascend on a permanent isnâ€™t a triggered ability and doesnâ€™t use the stack. Players can respond to a spell that will give you your tenth permanent, but they canâ€™t respond to getting the cityâ€™s blessing once you control that tenth permanent. This means that if your tenth permanent is a land you play, players canâ€™t respond before you get the cityâ€™s blessing.
A permanent is any object on the battlefield, including tokens and lands. Spells and emblems arenâ€™t permanents.
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