Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Each opponent sacrifices a creature. If you have the city's blessing, instead each opponent sacrifices half the creatures they control, rounded up.
When Vonaâ€™s Hunger resolves, first the player whose turn it is (if that player is an opponent) chooses which creature or creatures they will sacrifice, then each other opponent in turn order does the same, then all chosen creatures are sacrificed at the same time. Players will know choices made by earlier players when making their choices.
Once you have the cityâ€™s blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The cityâ€™s blessing isnâ€™t a permanent itself and canâ€™t be removed by any effect.
If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the â€œLegend Ruleâ€ or due to being a creature with 0 toughness), you get the cityâ€™s blessing before it leaves the battlefield.
If you control ten permanents but donâ€™t control a permanent or resolving spell with ascend, you donâ€™t get the cityâ€™s blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you wonâ€™t have the cityâ€™s blessing and the spell will affect creatures you control.
If you cast a spell with ascend, you donâ€™t get the cityâ€™s blessing until it resolves. Players may respond to that spell by trying to change whether you get the cityâ€™s blessing.
A permanent is any object on the battlefield, including tokens and lands. Spells and emblems arenâ€™t permanents.
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