This spell has flash as long as you control a Merfolk.
Return target creature to its owner's hand.
Draw a card.
Once you announce that youâ€™re casting Crashing Tide, players canâ€™t try to remove your Merfolk to make it lose flash until youâ€™re done casting it. If it loses flash after itâ€™s been cast, it will still resolve if able.
If the target creature is an illegal target by the time Crashing Tide tries to resolve, the spell doesnâ€™t resolve. You wonâ€™t draw a card.
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