Enchantment â Aura
Enchant creature an opponent controls
When enchanted creature dies, exile cards equal to its power from the top of its owner's library. You may cast spells from among those cards for as long as they remain exiled, and you may spend mana as though it were mana of any type to cast those spells.
Jason A. Engle INTERVIEW
You are a creatureâ€™s owner if the card representing it began the game in your deck, or if itâ€™s a token that entered the battlefield under your control. If Dead Manâ€™s Chest enchants a creature that you own but an opponent controls, youâ€™ll exile cards from your library.
To determine how many cards to exile, use the enchanted creatureâ€™s power as it last existed on the battlefield.
The effect of Dead Manâ€™s Chest doesnâ€™t change when you can cast the exiled cards. For example, if you exile a creature card without flash, you can cast it only during your main phase when the stack is empty.
In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, any spells or permanents you control from Dead Manâ€™s Chestâ€™s ability are exiled.
If you gain control of the enchanted creature, Dead Manâ€™s Chest will be put into your graveyard.
If Dead Manâ€™s Chest and the enchanted creature are both put into graveyards at the same time, the last ability of Dead Manâ€™s Chest still triggers.
Casting an exiled card causes it to leave exile. You canâ€™t cast it multiple times.
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