: Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
When a permanent with persist returns to the battlefield, itâ€™s a new object with no memory of or connection to its previous existence.
The persist ability triggers when the permanent is put into a graveyard. Its last known information (that is, how the creature last existed on the battlefield) is used to determine whether it had a -1/-1 counter on it.
If multiple creatures with persist are put into the graveyard at the same time (due to combat damage or a spell that destroys all creatures, for example), the active player (the player whose turn it is) puts all of their persist triggers on the stack in any order, then each other player in turn order does the same. The last trigger put on the stack is the first one that resolves. That means that in a two-player game, the nonactive playerâ€™s persist creatures will return to the battlefield first, then the active playerâ€™s persist creatures do the same. The creatures return to the battlefield one at a time.
If a token with no -1/-1 counters on it has persist, the ability will trigger when the token is put into the graveyard. However, the token will cease to exist and canâ€™t return to the battlefield.
If a permanent has multiple instances of persist, theyâ€™ll each trigger separately, but the redundant instances will have no effect. If one instance returns the card to the battlefield, the next to resolve will do nothing.
If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its ownerâ€™s graveyard for having 0 or less toughness, persist wonâ€™t trigger and the card wonâ€™t return to the battlefield. Thatâ€™s because persist checks the creatureâ€™s existence just before it leaves the battlefield, and it still has all those counters on it at that point.
If a creature with persist stops being a creature, persist will still work.
If a nontoken creature that gains persist this way is put into a graveyard, that card will be returned to the battlefield with a -1/-1 counter on it. However, because itâ€™s a new object with no relation to its previous existence, the returned creature will not have persist.
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