Enchantment


Hexproof
Whenever you roll a die, put a number of luck counters on As Luck Would Have It equal to the result. Then if there are 100 or more luck counters on As Luck Would Have It, you win the game. (Count both rolls if you reroll a die.)

ILLUSTRATED BY

Milivoj Ćeran

VALUE

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DAILY

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WEEKLY

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MONTHLY

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Standard

not legal

Modern

not legal

Pauper

not legal

Legacy

not legal

Vintage

not legal

Commander

not legal

Pioneer

not legal

RULINGS

2018-01-19

The check to win the game happens only as the second ability resolves. For example, if there are 99 luck counters on As Luck Would Have It and you proliferate to add a counter, you won’t automatically win the game.

2018-01-19

Any die roll with a numerical result will add luck counters to As Luck Would Have It. Rolling the planar die will not cause the second ability to trigger.

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