Trample (This spell can deal excess damage to its target's controller.)
Super-Duper Death Ray deals 4 damage to target creature.

ILLUSTRATED BY

Even Amundsen

VALUE

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DAILY

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WEEKLY

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MONTHLY

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Standard

not legal

Modern

not legal

Pauper

not legal

Legacy

not legal

Vintage

not legal

Commander

not legal

Pioneer

not legal

RULINGS

2020-02-29

Trample on an instant or sorcery is similar to how it works on an attacking creature. If Super-Duper Death Ray would deal more damage that what it would take to destroy the creature (called “excess damage”), it deals the excess to the creature’s controller. For example, if you aim Super-Duper Death Ray at a 1/1 creature, it will deal 1 damage to the creature and 3 damage to its controller.

2020-02-29

Super-Duper Death Ray targets only the creature. It can deal damage to a player with hexproof, for example.

2020-02-29

If Super-Duper Death Ray doesn’t resolve because its target leaves the battlefield or otherwise becomes an illegal target in response, it will have no effect. It won’t deal damage to any creature or player.

2020-02-29

If damage is already marked on the creature, that damage is considered when calculating excess damage. For example, say your opponent controls a 6/6 creature. Your first Super-Duper Death Ray deals 4 damage to it. Then your SECOND Super-Duper Death Ray (i.e. the one they never see coming) deals 2 damage to the creature and 2 damage to your opponent.

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