Once during your turn (before your attack), if Gardevoir ex is your Active PokÃ©mon, you may put an Imprison marker on 1 of your opponent's PokÃ©mon. Any PokÃ©mon that has any Imprison markers on it can't use any PokÃ©-Powers or PokÃ©-Bodies. This power can't be used if Gardevoir ex is affected by a Special Condition.
Flame Ball 80
You may move a Energy card attached to Gardevoir ex to 1 of your Benched PokÃ©mon.
When PokÃ©mon-ex has been Knocked Out, your opponent takes 2 Prize cards.